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In software architecture, ensuring effective communication between different components of a system is vital. One effective technique for verifying these connections is through interface mocking. This involves creating mock implementations of interfaces to simulate the behavior of different components. By using these mocks, we can test the services independently, ensuring that the messages they send and receive adhere to a predefined standard, commonly referred to as a "contract". This approach allows us to validate the interactions and functionality of each service without needing the actual implementations or infrastructure.

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The Hexagonal Architecture, also known as Ports and Adapters Architecture, divides a system into multiple loosely-coupled and interchangeable components. Unlike traditional layered architecture, Hexagonal Architecture emphasizes a more flexible and modular approach.

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Modeling our programs using DDD (Domain-Driven Design) helps us transfer the terminology, concepts and ideas of our business domain to the software we are developing. Aggregates and Entities are basic elements when applying DDD. One of the most misunderstood but fundamental concepts in DDD is aggregates. Defining them incorrectly can have disastrous consequences for our programs.

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A critical aspect when implementing DDD is the correct definition of the Bounded Context (Contextos Acotados in Spanish). This will allow us, in turn, to define the aggregates and other elements of our system. Ubiquitous Language plays a decisive role in defining each of our bounded contexts.

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One of the first things you hear when talking about DDD is the term "Ubiquitous Language". It is the basis of everything in DDD, using this language we will be able to define all the concepts of our business, it will help us communicate correctly and above all, it will facilitate the task of correctly modeling the domain of our solution.

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